Gambling, Girls & Goblins is a relationship-driven roguelite dungeon crawler built around an asymmetrical blackjack combat system.
Players battle enemy archetypes using high-risk, probability-based card duels while navigating procedurally generated dungeons controlled by the blackjack dealer herself.
By influencing her emotional status effects, players alter combat odds, dungeon routes and the overall structure of each run.
"Gambling, Girls & Goblins" is my current hobby project, where I explore a genre that is new to me and experiment with putting my own spin on it.
Tech Stack: Godot 4, GDScript
Art: Aseprite, Blender
Status: In Early Development